How to use the loot generator
- Pick the party's level. Treasure grows with the level band: a level 2 party finds silver and a healing potion, a level 18 party finds platinum and legendary items.
- Pick what you need. A treasure hoard is the big pile at the end of a dungeon. One foe's pockets is what a single defeated enemy carries. Magic items only gives four items, and trinkets gives six odd little things.
- Pick a theme, or leave it on Any. A dragon's hoard is rich in coins and weapons, a wizard's study in scrolls and wands, a goblin pile in junk.
- Lock, reroll and share. Press 🔓 to keep a part, ↻ to reroll it, then copy the list, print it, save it in this browser or share a link with your co-DM.
What's in the pile
Every result is made of up to six parts, and each has its own lock and reroll button, so you can keep the magic items you planned and change the rest:
- Coins: copper (cp), silver (sp), gold (gp) and platinum (pp). Ten copper make a silver, ten silver a gold, and one platinum is worth ten gold. The card shows the total in gold too.
- Gems: from a 10 gp chip of obsidian to a 4,000 gp star sapphire, grouped when there are several of the same kind.
- Art objects: a pewter tankard with a hunting scene and other things of value that are hard to carry and fun to sell.
- Magic items: 181 items from the free 5e System Reference Document, each with its rarity, a one-line summary in our own words and a suggested price.
- Trinkets: worthless, but each one is a story waiting to start.
- Where it is: the hiding place and a twist, such as a trap, a guardian or a note.
The picture at the top of the card is drawn from the result: more coin piles for more coins, a coloured gem for each gem and an icon for each magic item, glowing in its rarity's colour.
Magic items by rarity
Rarity tells you how powerful an item is and when it should turn up. The generator picks rarities by level, so low-level parties mostly find common and uncommon items. The prices are our own suggested prices for buying and selling, not official ones.
| Rarity | Our price guide | Most likely at levels | Items here | Examples |
|---|---|---|---|---|
| Common | 50–100 gp | 1–4 | 4 | Potion of Healing, Potion of Climbing, Spell Scroll (cantrip) |
| Uncommon | 200–500 gp | 1–4, 5–10, 11–16 | 55 | Potion of Greater Healing, Potion of Water Breathing, Potion of Resistance |
| Rare | 2,000–5,000 gp | 5–10, 11–16, 17–20 | 66 | Potion of Superior Healing, Potion of Heroism, Potion of Diminution |
| Very rare | 10,000–40,000 gp | 11–16, 17–20 | 38 | Potion of Supreme Healing, Potion of Flying, Potion of Invisibility |
| Legendary | 60,000–150,000 gp | 17–20 | 18 | Spell Scroll (9th level), Ring of Invisibility, Ring of Spell Turning |
Some items need attunement, a short rest spent bonding with the item, and a character can be attuned to only three at a time. The item list and rarities come from the SRD 5.1; check the full rules text before you use an item in play.
How much treasure should you give?
There's no single right answer: a stingy game makes every coin exciting, and a generous one lets players buy castles. As a guide, here is what this generator's hoards are worth on average, measured from 300 hoards for each level band (coins, gems and art only):
| Party level | Average hoard | Magic items per hoard |
|---|---|---|
| Levels 1–4 | about 310 gp | 1.5 |
| Levels 5–10 | about 2,010 gp | 2.0 |
| Levels 11–16 | about 13,790 gp | 3.0 |
| Levels 17–20 | about 79,740 gp | 3.9 |
Themes change the mix: a dragon's hoard holds about two and a half times the coins, and a goblin pile less than half. A good rhythm is one hoard at the end of each big adventure, and pocket loot from the foes along the way.
Split the loot fairly
Splitting treasure can take longer than finding it. Split the loot does it in one click: coins are divided evenly down to the copper, with any spare coins going to the party fund. Gems and art are handed out one by one to whoever has the least, so the totals end up close. Magic items aren't split by value, because a +1 longsword is worth nothing to a wizard. Instead, players take turns to choose, and the player with the smallest share picks first.
Selling it all instead? The game also shows what a fair merchant would pay: full value for gems and art, which are trade goods, and half the low end of our price guide for magic items.
A d20 table of trinkets
Roll a d20 when a player searches a pocket, a drawer or a dusty shelf. Every trinket is original to this site.
- A key that fits no lock in this town.
- A tiny portrait of someone who looks exactly like you.
- A sealed letter addressed to someone who died a century ago.
- A glass eye that sometimes blinks.
- A map with one island scratched out.
- A music box with no music, just whispering.
- A single dragon scale, still warm.
- A spoon bent into a perfect spiral.
- A lucky coin with two heads.
- A candle that burns blue and never shortens.
- A toy soldier with your name carved on its base.
- A pressed flower from a plant nobody recognises.
- A compass that points to the last place you slept.
- A tooth too big for any animal you know.
- A ring of keys, each a different colour.
- A diary written in a language that changes every page.
- A pebble that is always cold.
- Half of a torn treasure map.
- A wooden bird that sings when it rains.
- A bottle with a tiny ship inside, crewed by tiny people (they wave).
Tips for memorable treasure
- Give it a history. A sword that belonged to a hero, with their name on the blade, is worth more than any +1.
- Make it fit the place. Use the themes: pirates have sea chests, wizards have scrolls.
- Hide some of it. Treasure behind a secret door rewards players who search.
- Let trinkets start adventures. A key that fits no lock in town makes players ask where the lock is.
Frequently asked questions
Is this loot generator for D&D 5e?
Yes. Magic item names and rarities come from the free 5e System Reference Document (SRD 5.1), and you can use them with the 2024 rules too. Coin, gem and art amounts are our own, so they fit any fantasy game.
Can it make only magic items?
Yes. Set What to Magic items only for four items that suit the party's level. Pick a theme to lean the list towards weapons, scrolls, potions or wondrous items.
Are the prices official?
No. They're our own suggested ranges by rarity, to help you run shops and sales. Change them to suit your game.
How do I keep one magic item and reroll the rest?
Press 🔓 on the magic items to lock them, then press New treasure. Everything else changes; the locked items stay.
Can I save or share my treasure?
Yes. Save keeps it in this browser, and Share copies a link that opens exactly the same treasure on any device.
Is it free, and does it use AI?
It's free with no login, and it doesn't use AI. Every pile is made in your browser from tables written for this site.
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