DM Tools
DM tools
Everything you need to run your next session: treasure, shops and shopkeepers, encounters for any terrain, quests to hand out and spells, real or homebrew.
Tools in DM Tools
⭐ Today's pick
Fill a dragon’s hoard
Set the level to 11–16 and the theme to Dragon’s hoard. Lock the magic items you like, then split the pile between your players.
💰 Make a hoardWhich DM tool do I need?
- The party just won a fight: the Loot & Treasure Generator gives coins, gems, art and magic items sized for their level, and splits the loot fairly between players.
- The party walks into town: the Shop Generator makes a shop with a name, a keeper with a voice, stock with 5e prices and a secret. Build a whole market street in one click.
- The party is travelling: the Random Encounter Generator makes fights with stat blocks, plus meetings, hazards and discoveries, by terrain and level, with an initiative tracker.
- The party needs something to do: the Quest Generator gives a quest giver, a goal, steps, a deadline, a twist and a reward, or four quests on a board.
- Someone casts a spell: the Spell Generator picks a real SRD spell by class and level, or makes a homebrew one, and builds whole spellbooks.
- You need a person or a monster: our NPC Generator and Monster Generator work with every tool here.
Prepare less, play more
Good sessions don't need hours of preparation. They need a few strong pieces you can drop in when the players go somewhere you didn't expect. Every tool here makes one of those pieces in a second, and every result has parts you can lock: keep the shopkeeper you love, the villain from last week or the magic item you planned, and let the generator fill in the rest. When something works, save it in your browser or share a link with your co-DM.
The tools fit together. A quest's reward can come from the Loot Generator. An encounter's monster can lead to a quest. A shopkeeper can hand out a rumour that becomes the next adventure. All of them use the free 5e rules (SRD 5.1) where rules are needed, and our own clearly labelled guidelines everywhere else.
Three quick tips for DMs
- Prepare situations, not stories. A quest, a shop and two encounters are enough for a whole evening.
- Let players lead. Hand them a quest board or a market street and follow where they go.
- Reuse what works. A great NPC can come back as a quest giver, a rival or a shopkeeper in the next town.
Every tool runs in your browser, needs no account and uses no AI. Print the results, or keep them on your phone at the table.
Last updated: