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Backstory Generator

A story-shaped backstory in one click: where your character grew up, the moment that shaped them, who taught them, what set them on the road and what they want now. Plus a secret and three hooks for your DM.

Press πŸ”“ to keep a part, then make a new backstory around it. Press ↻ to rewrite just that part.

Ezhisa, lizardfolk barbarian

Ezhisa

EZH-ee-sa

Lizardfolk barbarian

Origin

Ezhisa grew up in a warm marsh full of reeds and old ruins, adopted by a family of a different race, and loved all the same.

Childhood

As a child, Ezhisa spent every evening reading in the old library. Their brother, Vaszezhash, still tells that story to anyone who will listen.

Mentor or rival

They learned the most from Rosan Silverton, a strict teacher who never once praised them.

Turning point

Then everything changed: raiders scattered their people, and a fury woke in them that day.

Goal

Now Ezhisa travels as a barbarian with one goal: to earn enough gold to buy back the family farm.

Secret

🀫 For the DM's eyes

They ran away from an arranged marriage.

Hooks for the DM

  • Someone from their home town recognises them, and they don’t look happy about it.
  • A bounty poster in the market has a face that looks a lot like theirs.
  • A letter arrives from their brother, Vaszezhash: "Come home. It’s about the stone."

πŸ”— Tie it to a party member

Characters who already know each other make better parties. Type a friend's character name (or leave it empty) and get a shared history.

How to use the backstory generator

  1. Pick a race, a class and a tone, or leave them on Any. The tone changes which events are likely: heroic, tragic, comic or mysterious.
  2. Press New backstory. You get a name, a story in five parts, a secret and three hooks for your DM. Short keeps only the origin, the turning point and the goal.
  3. Keep what you like. Press πŸ”“ to lock a part, such as a childhood you love, then make new backstories around it. Press ↻ to rewrite one part.
  4. Take it to the table. Copy the story, download it as text or Markdown, share a link with your DM, or save it in this browser.

A backstory in five parts

Good backstories aren't long. They answer five questions, each in a sentence or two, and leave the rest for the game. The generator writes one paragraph for each:

  1. Origin: where they grew up and who raised them. A dwarf grows up in a hold under the mountains; a merfolk in a coral city.
  2. Childhood: one moment that shaped them, remembered by a relative who still tells the story.
  3. Mentor or rival: the person they learned the most from, for better or worse, with a name your DM can use.
  4. Turning point: what set them on the road. It fits the class: a wizard finds a spellbook, a paladin swears an oath, a rogue robs the wrong person.
  5. Goal: what they want now. This is what drives your character forward in every session.

The secret is folded away so your friends can't read it over your shoulder, and the three hooks use the names from the story, so your DM can bring your past into the game. Three short examples:

A turning point for every class

An example turning point for each of the 12 classes
ClassOne of its turning points
BarbarianRaiders scattered their people, and a fury woke in them that day.
BardA travelling singer handed them a lute and said, "Your turn".
ClericThey prayed during a terrible storm, and something answered.
DruidThe oldest tree in the forest spoke their name.
FighterThey joined the town militia and found they were good at it.
MonkA monastery took them in after they had nowhere else to go.
PaladinThey swore an oath at the bedside of a dying knight.
RangerThey tracked a wolf that had been stealing sheep, and found something much stranger.
RogueThey stole from the wrong person and had to leave town that night.
SorcererTheir magic burst out by accident in the market square.
WarlockA voice in a dream offered them power in return for one favour, to be named later.
WizardThey found a spellbook in a locked chest in the attic.

Hooks your DM will love

A backstory is a gift to your DM: people, places and unfinished business they can bring into the game. The generator writes three hooks that use your story's own names, picked from 12 ideas such as:

Tie your backstory to the party

Parties work best when the characters already have a reason to trust (or tease) each other. Tie it to a party member gives a shared history from 15 ideas: you grew up on the same street, you were rivals at the same school, you both carry half of the same old map. Make one for each friend at the table, and your first session starts with a story instead of "you all meet in a tavern".

Tips for writing a backstory

Frequently asked questions

What does the backstory generator make?

A named character with a race and class, a story in five parts (origin, childhood, mentor or rival, turning point and goal), a secret, and three hooks for the DM.

Can I make a backstory for my D&D character?

Yes. Pick your race and class, and the turning point and home will fit them. Change the name to your character's, or reroll it.

Can I choose a tragic or funny backstory?

Yes. Set the tone to Heroic, Tragic, Comic or Mysterious. Sad stories can include loss, but never gore, so the generator suits players of all ages.

How long is each backstory?

Five short paragraphs, or three with Short. That's long enough to play, and short enough for your DM to read.

Is it free, and does it use AI?

It's free with no login, and it doesn't use AI. Every story is put together in your browser from parts written for this site.

Can I share it with my DM?

Yes. Share copies a link that opens exactly the same backstory, and the Markdown file pastes neatly into most note apps.

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My backstories

Saved only in this browser.